Digital Spine // Proprietary & Confidential
May 2026
00 The Infrastructure Thesis for College Sports

Owning the
fan relationship.

A scalable college sports infrastructure platform for identity, engagement, and commerce.
Ch. 01 · The Problem
02 / 8
01 The Problem

Schools don't own the fan relationship. Vendors do.

The infrastructure that monetizes fans is controlled by vendors, not schools.
What schools rent
The dependencies.
Ticketing platforms↳ vendor
Sponsorship representation↳ vendor
Web & app vendors↳ vendor
NIL marketplaces↳ vendor
CRM systems↳ vendor
What they don't own
The value.
First-party fan identity◆ core
Persistent engagement history◆ core
Unified data — tickets · media · commerce◆ core
Direct-to-fan monetization engine◆ core
As a result, engagement is fragmented. Revenue does not compound.
Ch. 02 · The Proof
03 / 8
02 Case Study · Utah 360

Where this started.

A direct-to-fan platform built with Utah Athletics — proving identity, engagement, and monetization could live in one system.
50K
Verified fans
of 350K addressable
80%
Monthly active rate
across registered users
20
Integrated surfaces
content · commerce · social
What it proved
Fans will consolidate around a team-owned surface if the experience is unified, personalized, and rewarding.
Where it hit limits
Monetization stalled against fragmented identity, ticketing vendors, and siloed commerce data.
Engagement proved the model.
Monetization hit the limits of fragmented identity, data, and systems.
◆ Utah 360 · v1 Product Surface
One app. Twenty surfaces.
Built with Utah Athletics
01 / 18
Onboard
Landing
Direct · team-owned · measurable
→ precursor to Digital Spine
Ch. 03 · The Response
04 / 8
03 From Tools to System

A connected system for fan experience and revenue.

Two views · one spine
Identity · engagement · commerce
◆ Utah 360 · Team Intelligence Console
Illustrative · Power Conference benchmarks
Unified Fan Identity Coverage: 74% of ticket buyers now have verified digital profiles
VERIFIED
Verified Fans
150K–250K
Addressable Base
Monthly Active Fans
50K–100K
Engaged Audience
Season Ticket Holders
12K–18K
Verified Households
Hours Video Watched
35K–55K
Monthly
Verified Fan Growth
Subscriber growth over time
▲ 122%
OctNovDecJanFebMay
Content & Social Engagement
ContentViews / Engagement Rate
Devon Dampier Mic'd Up18.4K ▲21%
Behind the Scenes Practice12.7K ▲17%
Coach Press Conference11.1K ▲12%
Alumni Feature10.2K ▼4%
Student Game Day10.2K ▲14%
Digital Only Highlights8.9K ▼2%
Social Media Performance
ⓘ Instagram 32% ▶ YouTube 28% ♪ TikTok 19%
Fan Identity Segmentation
Distribution of verified fans
Total 182,400
Season Ticket18% Single Game27% Alumni Fans24% Students12% Digital Subs19%
Fan Commerce Performance
Direct-to-fan revenue streams
Ticket Revenue$12M–$18M
Merchandise Revenue$2M–$5M
NIL Retail$300K–$1M
Core Revenue Drivers
Institutional revenue · where scale lives
PROGRAM-LEVEL
Donations$50M–$65M
Media Rights & Conference$20M–$35M
Sponsorship & Licensing$8M–$15M
The spine makes these compound — not replace them.
Commerce Revenue Trends
Revenue growth · season to date
$18M $12M $6M $1M $15M $3.5M $650K OctNovDecJanFebMay
Unified Fan Identity Coverage: 74% of ticket buyers now have verified digital profiles
◇ Fan Experience View
One fan. One login.
Personalized content, loyalty, tickets, merch — in flow.
9:41 ●●● ◔ 100%
U
Utah Utes
|
Basketball · Football
WELCOME BACK, SPENCER
Utah Utes | Basketball | Football
Season Ticket Holder
Season Ticket Holder
Last Game AttendedUtah vs USC
Last Merch PurchaseUtah Hoodie
NIL Athlete FollowedDevon Dampier
▶▶Last Video WatchedPost-Game Presser
Recommended For You
• New highlight: Devon Dampier mic'd up
• Behind-the-scenes practice video
• Podcast from Utah coaching staff
• Post-game press conference
Quick Links
Personal Social Media:
f 𝕏 ESPN+
IDENTITY · ENGAGEMENT · COMMERCE · UNIFIED
Ch. 04 · The Opportunity
05 / 8
04 College Sports

Massive scale.
Missing infrastructure.

Massive fan scale, but no unified digital infrastructure to monetize it.
◆ Scale
$4.3B
Annual ecosystem
190M+
National fan base
New capital entering college athletics — NewCos, PE, donor capital — now expects institutional-level revenue growth.
× Structural & Monetization Gap
No unified fan identity across channels
No scalable direct-to-fan engine
NIL commerce not integrated into identity systems
Revenue is episodic, not compounding
Illustrative Platform Economics
A platform serving 50–70 schools becomes the first scaled digital infrastructure layer.
College sports fans, nationally
190M
× Engaged direct-to-fan audience
1%
× Monthly value per fan
$5
= Annual revenue opportunity
~$110M
Ch. 05 · The Market Void
06 / 8
05 The Sports Technology Stack

The sports technology stack is fragmented.

Every vendor touches the fan. No platform owns the relationship.
Leagues / Teams
NCAA
NFL
NBA
Premier League
Big Ten
La Liga
MLB
MLS
NHL
own the asset
Content · Media
video · rights · distribution
ESPN
Fox Sports
NBC Sports
YouTube
Prime Video
CBS Sports
Fan Engagement
apps · content · community
Sidearm
WMT Digital
Utah 360
Sport & Story
Commerce
ticketing · merch · payments
Ticketmaster
Fanatics
Shopify
Shift4
Infrastructure · Data
cloud · data · identity
AWS
Snowflake
Salesforce
Microsoft Azure
Databricks
The Fan Relationship
TodayWith Spine
IdentityUnownedOwned
EngagementFragmentedUnified
CommerceOutsourcedOwned
DataSiloedCompounding
One owned fan relationship.
From fragmentation where we enter
Initial Acquisition Focus

Where We Enter and Build the Platform.

Own the fan. Control the layer. Compound the data.
01
Identity
Own the fan profile.
Experience Sports
BlueConic
Unified profile across every fan touchpoint.
02
Engagement
Control the interaction layer.
WMT Digital
▸ Target
YinzCam
▸ Target
Acquire the platforms fans already use every day.
03
Monetization & Data
Drive revenue and optimization.
Fanatics
Zoomph
Convert engagement into compounding revenue.
Ch. 06 · The System
07 / 8
06 Platform & Revenue Model

Unified platform. Compounding revenue.

One system across identity, engagement, commerce, and data — monetized three ways.
The Platform
01
Identity
Own the fan relationship.
02
Engagement
Turn passive fans into active users.
03
Commerce
Convert engagement into recurring revenue.
04
Data
Intelligence loop feeds every layer.
The Revenue
01 · Year 1 · Recurring
Platform Fee
Paid by schools — recurring from day one.
02 · Year 2+ · Variable
Transaction Participation
Tickets. Merchandise. NIL.
03 · Year 3+ · Expansion
Advertising & Sponsorship
Brand dollars tied to owned fan identity.
Recurring from school 1. Compounds with every verified fan. Brand margin at scale.
Platform + Revenue
Ch. 07 · The Execution
08 / 8
07 Execution · College is the entry point

College is the entry point.

How we start, how we scale, how capital gets deployed.
Three Phases · Pilot → Scale
01 · Months 0–12
Prove.
Validate the unit economics.
Schools1–3 pilots
StackIdentity + engagement
RevenuePlatform fees + rev-share
Establish traction.
02 · Months 13–24
Expand.
Compound the revenue layer.
Schools5–10
Stack+ Commerce, NIL
RevenueSystems compound
Revenue multiplies.
03 · Month 25+
Own.
Operate the infrastructure.
Schools30–50
StackFull platform + data
RevenueFull-stack monetization
First infrastructure layer.
Three Paths · Speed vs Control
ACQUIRE 01 · Speed
Acquire to accelerate.
Buy the fan base. Own it faster.
PROFastest to market
CONIntegration risk
BUILD 02 · Control
Build from pilot.
Grow on proven ground.
PROFull product control
CONSlower to scale
ACQUIRE + BUILD RECOMMENDED
Acquire distribution. Build the layer.
The capital-efficient path.
PROSpeed + control
CONMore moving parts
Proof in year one. Infrastructure by year three. Capital-efficient at every step.