Digital Spine // Proprietary & Confidential
May 2026
00
The Infrastructure Thesis for College Sports
Owning the
fan
relationship.
A scalable college sports infrastructure platform for identity, engagement, and commerce.
Ch. 01 · The Problem
02
/ 8
01
The Problem
Schools don't own the fan relationship.
Vendors do.
The infrastructure that monetizes fans is controlled by vendors, not schools.
What schools rent
The
dependencies.
Ticketing platforms
↳ vendor
Sponsorship representation
↳ vendor
Web & app vendors
↳ vendor
NIL marketplaces
↳ vendor
CRM systems
↳ vendor
What they don't own
The
value.
First-party fan identity
◆ core
Persistent engagement history
◆ core
Unified data — tickets · media · commerce
◆ core
Direct-to-fan monetization engine
◆ core
As a result, engagement is fragmented. Revenue does not compound.
Ch. 02 · The Proof
03
/ 8
02
Case Study · Utah 360
Where this
started.
A direct-to-fan platform built with Utah Athletics — proving identity, engagement, and monetization could live in one system.
50
K
Verified fans
of 350K addressable
80
%
Monthly active rate
across registered users
20
Integrated surfaces
content · commerce · social
What it proved
Fans will consolidate around a team-owned surface if the experience is unified, personalized, and rewarding.
Where it hit limits
Monetization stalled against fragmented identity, ticketing vendors, and siloed commerce data.
Engagement proved the model.
Monetization hit the limits of
fragmented identity, data, and systems.
◆ Utah 360 · v1 Product Surface
One app.
Twenty surfaces.
Built with Utah Athletics
01 / 18
Onboard
Landing
‹
❚❚
›
Direct · team-owned · measurable
→ precursor to Digital Spine
Ch. 03 · The Response
04
/ 8
03
From Tools to System
A connected system for
fan experience and revenue.
Two views · one spine
Identity · engagement · commerce
◆ Utah 360 · Team Intelligence Console
Illustrative · Power Conference benchmarks
Unified Fan Identity Coverage:
74% of ticket buyers now have verified digital profiles
VERIFIED
Verified Fans
150K–250K
▲
Addressable Base
Monthly Active Fans
50K–100K
Engaged Audience
Season Ticket Holders
12K–18K
▲
Verified Households
Hours Video Watched
35K–55K
Monthly
Verified Fan Growth
Subscriber growth over time
▲ 122%
Oct
Nov
Dec
Jan
Feb
May
Content & Social Engagement
Content
Views / Engagement Rate
Devon Dampier Mic'd Up
18.4K
▲21%
Behind the Scenes Practice
12.7K
▲17%
Coach Press Conference
11.1K
▲12%
Alumni Feature
10.2K
▼4%
Student Game Day
10.2K
▲14%
Digital Only Highlights
8.9K
▼2%
Social Media Performance
ⓘ Instagram
32%
▶ YouTube
28%
♪ TikTok
19%
Fan Identity Segmentation
Distribution of verified fans
Total
182,400
Season Ticket
18%
Single Game
27%
Alumni Fans
24%
Students
12%
Digital Subs
19%
Fan Commerce Performance
Direct-to-fan revenue streams
◧
Ticket Revenue
$12M–$18M
◉
Merchandise Revenue
$2M–$5M
◐
NIL Retail
$300K–$1M
Core Revenue Drivers
Institutional revenue · where scale lives
PROGRAM-LEVEL
◼
Donations
$50M–$65M
◼
Media Rights & Conference
$20M–$35M
◼
Sponsorship & Licensing
$8M–$15M
The spine makes these compound — not replace them.
Commerce Revenue Trends
Revenue growth · season to date
$18M
$12M
$6M
$1M
$15M
$3.5M
$650K
Oct
Nov
Dec
Jan
Feb
May
Unified Fan Identity Coverage:
74% of ticket buyers now have verified digital profiles
›
◇ Fan Experience View
One fan.
One login.
Personalized content, loyalty, tickets, merch — in flow.
9:41
●●● ◔ 100%
U
Utah Utes
|
Basketball · Football
WELCOME BACK, SPENCER
Utah Utes | Basketball | Football
Season Ticket Holder
Season Ticket Holder
▶
Last Game Attended
Utah vs USC
◭
Last Merch Purchase
Utah Hoodie
◉
NIL Athlete Followed
Devon Dampier
▶▶
Last Video Watched
Post-Game Presser
Recommended For You
• New highlight: Devon Dampier mic'd up
• Behind-the-scenes practice video
• Podcast from Utah coaching staff
• Post-game press conference
Quick Links
Personal Social Media:
f
◉
𝕏
ESPN+
IDENTITY · ENGAGEMENT · COMMERCE · UNIFIED
Ch. 04 · The Opportunity
05
/ 8
04
College Sports
Massive scale.
Missing infrastructure.
Massive fan scale, but no unified digital infrastructure to monetize it.
◆ Scale
$4.3B
Annual ecosystem
190M
+
National fan base
New capital entering college athletics — NewCos, PE, donor capital — now expects
institutional-level
revenue growth.
× Structural & Monetization Gap
—
No unified fan identity across channels
—
No scalable direct-to-fan engine
—
NIL commerce not integrated into identity systems
—
Revenue is episodic, not compounding
Illustrative Platform Economics
A platform serving
50–70 schools
becomes the first scaled digital infrastructure layer.
College sports fans, nationally
190M
× Engaged direct-to-fan audience
1%
× Monthly value per fan
$5
= Annual revenue opportunity
~$110M
Ch. 05 · The Market Void
06
/ 8
05
The Sports Technology Stack
The sports technology stack is
fragmented.
Every vendor touches the fan. No platform owns the relationship.
Leagues / Teams
▸
own the asset
Content · Media
video · rights · distribution
Fan Engagement
apps · content · community
Commerce
ticketing · merch · payments
Infrastructure · Data
cloud · data · identity
The Fan Relationship
Today
With Spine
Identity
Unowned
→
Owned
Engagement
Fragmented
→
Unified
Commerce
Outsourced
→
Owned
Data
Siloed
→
Compounding
One owned fan relationship.
From fragmentation
→
where we enter
▸
Initial Acquisition Focus
Where We Enter and Build the Platform.
Own the fan. Control the layer. Compound the data.
01
Identity
Own the fan profile.
Unified profile across every fan touchpoint.
02
Engagement
Control the interaction layer.
▸ Target
▸ Target
Acquire the platforms fans already use every day.
03
Monetization & Data
Drive revenue and optimization.
Convert engagement into compounding revenue.
Ch. 06 · The System
07
/ 8
06
Platform & Revenue Model
Unified platform.
Compounding revenue.
One system across identity, engagement, commerce, and data — monetized three ways.
The Platform
01
Identity
Own the fan relationship.
02
Engagement
Turn passive fans into active users.
03
Commerce
Convert engagement into recurring revenue.
04
Data
Intelligence loop feeds every layer.
The Revenue
01 · Year 1 · Recurring
Platform
Fee
Paid by schools — recurring from day one.
02 · Year 2+ · Variable
Transaction
Participation
Tickets. Merchandise. NIL.
03 · Year 3+ · Expansion
Advertising &
Sponsorship
Brand dollars tied to owned fan identity.
Recurring from school 1. Compounds with every verified fan. Brand margin at scale.
Platform + Revenue
Ch. 07 · The Execution
08
/ 8
07
Execution · College is the entry point
College is the
entry point.
How we start, how we scale, how capital gets deployed.
Three Phases · Pilot → Scale
01 · Months 0–12
Prove.
Validate the unit economics.
Schools
1–3 pilots
Stack
Identity + engagement
Revenue
Platform fees + rev-share
Establish traction.
02 · Months 13–24
Expand.
Compound the revenue layer.
Schools
5–10
Stack
+ Commerce, NIL
Revenue
Systems compound
Revenue multiplies.
03 · Month 25+
Own.
Operate the infrastructure.
Schools
30–50
Stack
Full platform + data
Revenue
Full-stack monetization
First infrastructure layer.
Three Paths · Speed vs Control
ACQUIRE
01 · Speed
Acquire to
accelerate.
Buy the fan base. Own it faster.
PRO
Fastest to market
CON
Integration risk
BUILD
02 · Control
Build from
pilot.
Grow on proven ground.
PRO
Full product control
CON
Slower to scale
ACQUIRE
+
BUILD
RECOMMENDED
Acquire distribution.
Build the layer.
The capital-efficient path.
PRO
Speed + control
CON
More moving parts
Proof in year one. Infrastructure by year three. Capital-efficient at every step.